soullinked.io

Every death counts.

Some links break. The record doesn't.

Nuzlocke runs — solo or soul-linked — with a permanent record: the boards, the graveyard, and the blame.

How a run works

  1. Link your fates

    First catch on a route, every player — those Pokémon now share one fate. Solo? Your link is with the record.

  2. Play together

    Everyone runs their own game; the server keeps the one true score and calls the rulings.

  3. One falls, all fall

    A single faint takes the whole link down — and the board remembers whose fault it was.

Explore

Runs

Your runs, your lobbies, your links — the home board.

Download

Get the Windows launcher — install once, then pair it to your run.

Claim your name

Invite code, name, color — your identity token, shown once.

Sign in

Recall your token and this browser is you.

Getting started

Claim → join → pair → launch, phone-first.

Graveyard

Opens in Beta

Every fallen mon gets a death card — lifespan, killer, last words. The graveyard remembers what the run cost.

Replay Theater

Opens in Beta

Your whole run replayed on the map, scrubbed to the good parts. Thirty hours in three minutes.

Streamer kit

Planned for 1.0

OBS browser sources, spectate views, and clip markers for the moments your chat will not shut up about.

Communities

Opens in Beta

Spaces for your group: shared rulesets, seasons, standings — the spreadsheet you keep in Discord, retired.

Leaderboards

How you and the people you play with stack up across the runs you shared. Badges, catches, losses, burned routes.

Predictions

Planned for 1.x

Call the outcome before the route does. Points only — never purchasable, never cashable, never transferable.

Achievements

Planned for 1.0

Platform badges earned from the log itself: deathless gyms, ten-link runs, monotype clears.

Docs

How runs, links, launchers, and self-hosting work.

Rulesets

Planned for 1.x

A library of shareable presets — fork a ruleset, rate it, watch it trend.

Supporter

Planned for 1.x

Nothing is for sale yet — the game is free, and gameplay always will be.

Soullinked is invite-only right now — get a code from a friend hosting a run.